Balti Walk

One prompt, six models, six walkable Ladypool Road scenes. Same street, different builds.

Three.js in every version. WASD plus mouse to walk. Pick one and take a walk.

The prompt each model received

“Create a small but realistic world resembling the Balti Triangle in Birmingham (specifically Ladypool Road) that I can walk around. Use JavaScript.”

Six builds of the same street. Costs and times are from each run. The table scrolls sideways on small screens.

Version Cost Build time Size Character Walk
Luna GPT-6, xhigh $0.02 1 to 2 mins 717 lines Daytime high street with shopfronts and trees, in a single file with no build step. Walk
Sol GPT-6, xhigh $1.05 5 mins 1,162 lines Evening lighting with warm shop windows, a minimap and explorable shop panels. Built with Vite. Walk
Opus 5.5 xhigh $14.93 about 1 hour 5,391 lines, 16 files The largest build: around 100 shopfronts, traffic, pedestrians, an enterable balti house and a day cycle. Built with Vite. Walk
Spark Muse Spark 1.3 Contributor, xhigh $0.01 2 to 3 mins 702 lines Dusk high street with a mosque dome, a double-decker bus and a live minimap, in a single file with no build step. Walk
Spark Free Muse Spark 1.3 Free, xhigh Free 4 mins 735 lines Overcast daytime walk with terraced balti houses and moving traffic, with all textures procedural. Walk
DeepSeek DeepSeek V4.1 Flash $0.35 1h 24m 4,332 lines, 12 files Hand-built detail with lit shop interiors and menus on E. No build step, and traffic gives way when you step onto the zebra crossing. Walk